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- Light casts actor shadows. Light uses Skin as a corona.18 KB (2,207 words) - 10:11, 17 May 2008
- Light casts actor shadows. Light uses Skin as a corona.10 KB (1,228 words) - 10:10, 17 May 2008
- Light casts actor shadows. sjs - attenuate light by diminishing lifespan11 KB (1,392 words) - 10:10, 17 May 2008
- How strong is the light in the affected radius. The color of the light.15 KB (2,033 words) - 07:52, 16 August 2010
- | "You picked up Light AmmoPack."1 KB (160 words) - 10:10, 17 May 2008
- | parent2 = Light2 KB (178 words) - 10:11, 17 May 2008
- '''Default value, index 25:''' "The green light on top of the weapon lockers indicates that additional ammo is available at16 KB (1,886 words) - 10:11, 17 May 2008
- ...e armor penetration capabilities, this rifle is best suited to a role as a light support weapon.|The optional M355 Grenade Launcher provides the punch that7 KB (846 words) - 10:11, 17 May 2008
- Turns off collision after light is broken3 KB (390 words) - 10:10, 17 May 2008
- How to use this class - Link decoration's event to light's tag. Upon taking {{code|function '''ToggleLight''' ({{cl|Light}} '''L''')}}807 B (91 words) - 10:11, 17 May 2008
- '''Light colors''' are specified through [[wp:HSL and HSV|hue, saturation and bright ...property and "Sat" to the ''LightSaturation'' property of the {{classgames|Light|e=UE1{{!}}UE2}} actor and actually any other actor type as well.28 KB (3,836 words) - 05:32, 23 March 2010
- | "Display beams of light above nodes which are vulnerable to attack"12 KB (1,260 words) - 10:11, 17 May 2008
- | parent2 = Light2 KB (178 words) - 10:10, 17 May 2008
- | parent1 = Light The dynamic light class.428 B (55 words) - 10:11, 17 May 2008
- | parent2 = Light3 KB (322 words) - 10:10, 17 May 2008
- | parent1 = Light1 KB (168 words) - 10:10, 17 May 2008
- | parent2 = Light3 KB (292 words) - 10:10, 17 May 2008
- | ''Light''3 KB (343 words) - 10:10, 17 May 2008
- | 'Light'3 KB (337 words) - 10:11, 17 May 2008
- | "Grenade Launcher Light"538 B (58 words) - 10:11, 17 May 2008