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UE2:GrenadeEffectEMPbeams (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> ElectricGenerator >> GrenadeEffectEMPbeams |
Contents
- Package:
- Weapons
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AffectedTypes[0] | 'Light' | ||||||||
AffectedTypes[1] | 'Pawn' | ||||||||
ArcLifeSpan |
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BeamColor |
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BeamSegLength |
|
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BeamTexture | Texture'ParticleSystems.Pulse.GlowBeam' | ||||||||
BeamTextureWidth |
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||||||||
BeamWidth |
|
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bGameRelevant | True | ||||||||
bHidden | True | ||||||||
bInitiallyOn | False | ||||||||
bOn | False | ||||||||
bResetArcOnReuse | True | ||||||||
bStartAtOrigin | True | ||||||||
CollisionHeight | 0.0 | ||||||||
CollisionRadius | 0.0 | ||||||||
InitialState | TriggerTimed | ||||||||
LatchRate |
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||||||||
LifeSpan | 3.0 | ||||||||
MetaBeamRefreshTime |
|
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MetaBeamSegLength |
|
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MetaBeamWidth |
|
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MinArcLength | 64.0 | ||||||||
NumBeams |
|
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RemoteRole | ROLE_SimulatedProxy | ||||||||
SparkType | "GL_EMP.ParticleSalamander1" | ||||||||
SpriteJointColor |
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SpriteJointSize |
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SpriteJointTexture | Texture'ParticleSystems.Pulse.GlowFuzz' | ||||||||
TimerDuration | 1.2 |