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- ...yA,FaceSkin=PlayerSkins.MercMaleDHeadA,Portrait=PlayerPictures.cMercMaleAD,Text=XPlayers.MercMaleDA,Sex=Male,Menu="MALCOLM",Tactics=2.0,StrafingAbility=+2. ...yA,FaceSkin=PlayerSkins.MercMaleCHeadA,Portrait=PlayerPictures.cMercMaleAC,Text=XPlayers.MercMaleCA,Sex=Male,Menu="",Tactics=2.0,StrafingAbility=+1.0,Accur6 KB (1,008 words) - 17:23, 15 August 2013
- ...o compile our Unrealscript. This tutorial shows how to do this as well as some other cool things we can do (so this will be usefull if/when UCC is fully i * Some version of wine (winex, cedega, wine_cvs, etc)10 KB (1,795 words) - 02:30, 30 August 2006
- '''UPad''' is a small [[Legacy:Text Editor|text editor]] with syntax highlighting.152 B (23 words) - 03:00, 20 October 2004
- ...nk of it as the "definition" file for you mod. It contains the the various text and options needed to fill out that menu. – UDN2 KB (351 words) - 06:02, 5 May 2008
- {{ambox|type=notice|text=Using: ''';+EditPackages=YourModPackage''' will add this exact line to the {{ambox|type=notice|text=5 KB (761 words) - 22:30, 28 April 2008
- ...line utility intended to be executed before <code>ucc make</code>. It adds some preprocessor features that are not possible with [[Legacy:Ucc|Ucc]]. UCPP t [[Legacy:El Muerte|El Muerte]] started on this tool to add some more magic to an upcoming UnrealScript unit testing framework ([[Legacy:UsU22 KB (3,471 words) - 04:13, 27 January 2008
- ...e you could have initialized it to such as "0" or "" (a text value with no text yet) or anything else that might make more sense to you than whatever Unrea6 KB (968 words) - 08:07, 10 January 2006
- * A variable can hold a 1234 or "text". string = $$lv.text // split the line into key and value14 KB (1,743 words) - 00:31, 25 April 2006
- '''Tarquin:''' When you create a new page, please remove the default template text! :)348 B (58 words) - 02:26, 9 June 2006
- {{ambox|type=notice|text=I have found that in unreal ed it does not default to '''your mod's''' dire {{ambox|type=notice|text=For '''*.upl''' files Ive found if you have your mods system directory befo8 KB (1,403 words) - 01:53, 17 June 2009
- ...o it's UT2004 version is not finished yet (no replication and it's missing some features). You will need to add some packages to EditPackages. Add this lines into [Editor.EditorEngine] section7 KB (952 words) - 16:40, 19 November 2007
- | colspan="2" style="text-align: center" |'''Navigation''' | style="text-align: center" |[[UnrealScript For Beginners1 KB (175 words) - 14:30, 9 September 2006
- | colspan="3" style="text-align: center" |'''Navigation''' | style="text-align: center" |[[UnrealScript For Beginners/Introduction7 KB (1,057 words) - 17:20, 9 September 2006
- * Native support for localization of text to 8-bit languages, via CODEPAGE 850 and replaceable fonts ** Built-in UnrealScript and C++ support for externalization of all text, enabling non-programmer translation to all 8-bit languages12 KB (1,502 words) - 00:43, 17 November 2013
- ** Build 697: Leaked '''Unreal 2''' E3 2001 demo, with some modified Legend Entertainment's code (Windows) [Mar 2001] *** Build 829: with merged from some after 927 code and some UT2003 code for '''Unreal 2''' out of box (Windows) [Feb 2003]36 KB (4,572 words) - 09:05, 3 September 2021
- ...run both UEds at the same time with 128MB of RAM. You can also paste to a text editor for later re-use)6 KB (756 words) - 09:23, 26 January 2007
- A .UPKG file is a simple text file that the [[UnrealScript]] compiler will look for to know what initial671 B (101 words) - 22:20, 21 April 2010
- Copy and paste this into your text editor, save as <tt>utft</tt>.6 KB (807 words) - 12:01, 15 November 2007
- ConTEXT is a small, fast and powerful freeware [[Text Editor|text editor]], developed to serve as secondary tool for software developers. * text sort8 KB (837 words) - 07:45, 29 August 2013
- Select the text below, copy, and paste into UnrealEd to get the settings. Text=""2 KB (276 words) - 03:56, 25 May 2003