Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
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Create the page "Light" on this wiki! See also the search results found.
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- ; {{cl|UTExplosionLight}} Light : <!-- enter variable description --> ...e|function '''OnExplosionLightFinished''' ({{cl|UTExplosionLight}} '''Light''')}}3 KB (332 words) - 12:47, 6 November 2009
- | parent1 = Light | {{tl|LightComponent||Light}}1 KB (146 words) - 06:52, 17 January 2010
- The pawn's light environment28 KB (3,513 words) - 07:01, 17 January 2010
- The pickup's light environment12 KB (1,371 words) - 12:47, 6 November 2009
- | parent1 = Light '''Inherits from:''' {{tl|Sprite|Light}}483 B (52 words) - 07:41, 17 January 2010
- Decide whether or not to create an explosion light for this explosion13 KB (1,458 words) - 12:47, 6 November 2009
- always create shock light, even at low frame rates (since critical for timing combos)6 KB (716 words) - 12:47, 6 November 2009
- it gets serialized to disk, and so we can statically light it.5 KB (548 words) - 12:47, 6 November 2009
- Light for the mesh widget. Light for the mesh widget.2 KB (276 words) - 07:02, 17 January 2010
- Decide whether or not to create an explosion light for this explosion41 KB (4,662 words) - 07:03, 17 January 2010
- Used to designate this vehicle as having light armor The pawn's light environment31 KB (3,989 words) - 07:03, 17 January 2010
- Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh14 KB (1,703 words) - 07:03, 17 January 2010
- Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh24 KB (2,904 words) - 12:47, 6 November 2009
- dynamic light dynamic light class15 KB (1,812 words) - 07:04, 17 January 2010
- dynamic light10 KB (1,092 words) - 07:04, 17 January 2010
- | parent1 = Light | {{tl|LightComponent||Light}}1 KB (146 words) - 07:04, 17 January 2010
- | parent1 = Light | {{tl|LightComponent||Light}}1 KB (146 words) - 07:04, 17 January 2010
- Attach Weapon Mesh, Weapon MuzzleFlash and Muzzle Flash Dynamic Light to a SkeletalMesh21 KB (2,415 words) - 12:47, 6 November 2009
- Whether to allow spherical harmonic lights on light environments. If FALSE, a cheaper skylight will be used instead. Maximum size of textures for packed light and shadow maps18 KB (2,173 words) - 07:04, 17 January 2010
- This is a bool on the level which is set when a light that needs to have lighting rebuilt14 KB (1,704 words) - 07:04, 17 January 2010