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UE3:UTTeleporter (UDK)

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UDK Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterBase >> UTTeleporter
Package: 
UTGameContent
This class in other games:
UT3

UT version of the teleporter with custom effects

Properties[edit]

Property group 'UTTeleporter'[edit]

TeleporterBaseMesh[edit]

Type: StaticMeshComponent

The base of the teleporter. We hold a reference to it so that it gets serialized to disk, and so we can statically light it.

Default value: StaticMeshComponent'StaticMeshComponent0'

Internal variables[edit]

PortalEffect[edit]

Type: ParticleSystemComponent

component that plays the render-to-texture portal effect

Default value: ParticleSystemComponent'ParticleSystemComponent1'

Default values[edit]

Property Value
Components[0] SpriteComponent'Sprite2'
Components[1] ArrowComponent'Arrow'
Components[2] CylinderComponent'CollisionCylinder'
Components[3] PathRenderingComponent'PathRenderer'
Components[4] AudioComponent'AmbientSound'
Components[5] StaticMeshComponent'StaticMeshComponent0'
Components[6] ParticleSystemComponent'ParticleSystemComponent0'
Components[7] ParticleSystemComponent'ParticleSystemComponent1'
PortalCaptureComponent SceneCapture2DComponent'SceneCapture2DComponent0'
PortalMaterial Material'Pickups.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination'

Subobjects[edit]

AmbientSound[edit]

Class: Engine.AudioComponent

Inherits from: UTTeleporterBase.AmbientSound

No new values.

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTTeleporterBase.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTTeleporterBase.CollisionCylinder

Property Value
ReplacementPrimitive None

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z -40.0

ParticleSystemComponent1[edit]

Class: Engine.ParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTTeleporterBase.PathRenderer

Property Value
ReplacementPrimitive None

SceneCapture2DComponent0[edit]

Class: Engine.SceneCapture2DComponent

Property Value
bSkipUpdateIfOwnerOccluded True
bUpdateMatrices False
FarPlane -1.0
FrameRate 15.0
MaxStreamingUpdateDist 1000.0
MaxUpdateDist 1000.0
NearPlane 10.0

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTTeleporterBase.Sprite2

Property Value
ReplacementPrimitive None

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockNonZeroExtent False
bUseAsOccluder False
ReplacementPrimitive None
Scale 1.25
StaticMesh StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation
Member Value
X 0.0
Y 0.0
Z -30.0

Instance functions[edit]

InitializePortalEffect[edit]

simulated function InitializePortalEffect (Actor Dest)

Overrides: UTTeleporterBase.InitializePortalEffect