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UE3:CylinderComponent (UDK)

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UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> CylinderComponent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'CylinderComponent'[edit]

CollisionHeight[edit]

Type: float

Modifiers: const, export


Default value: 22.0

CollisionRadius[edit]

Type: float

Modifiers: const, export


Default value: 22.0

CylinderColor[edit]

Type: Object.Color

Modifiers: const

Color used to draw the cylinder.

Default value:

Member Value
A 255
B 157
G 149
R 223

Internal variables[edit]

bDrawBoundingBox[edit]

Type: bool

Modifiers: const

Whether to draw the red bounding box for this cylinder.

Default value: True

bDrawNonColliding[edit]

Type: bool

Modifiers: const

If TRUE, this cylinder will always draw when SHOW_Collision is on, even if CollideActors is FALSE.

Default values[edit]

Property Value
bCastDynamicShadow False
BlockNonZeroExtent True
BlockZeroExtent True
HiddenGame True

Native functions[edit]

SetCylinderSize[edit]

native final function SetCylinderSize (float NewRadius, float NewHeight)