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- This is used to light components / actors during the game. Doing something like: Whether the light environment should cast shadows ...3 KB (388 words) - 07:40, 23 May 2008
- | parent2 = Light | {{tl|LightComponent||Light}} ...1 KB (140 words) - 09:11, 17 May 2008
- | parent2 = Light | {{tl|LightComponent||Light}} ...1 KB (140 words) - 09:11, 17 May 2008
- | parent2 = Light | {{tl|LightComponent||Light}} ...1 KB (140 words) - 09:11, 17 May 2008
- | parent2 = Light | {{tl|LightComponent||Light}} ...1 KB (140 words) - 09:11, 17 May 2008
- In technical terms, lighting is fairly simple: place many [[Legacy:Light|Light]] actors in the map, [[Legacy:Rebuild|rebuild]] and the map is lit. Good li * [[Legacy:Light|Light]] ...4 KB (657 words) - 17:08, 11 May 2015
- | parent1 = Light | {{tl|CoronaRotation||Light}} ...1 KB (170 words) - 09:11, 17 May 2008
- ...t's often useful when testing Triggers to make them cast a small circle of light so you know where to walk to activate them. This property group determines the colour of the light. For examples of settings, see [[Legacy:Colors|Colors]]. ...6 KB (945 words) - 14:33, 22 January 2015
- Light brightness interpolation rates Light brightness range ...3 KB (288 words) - 07:40, 23 May 2008
- | parent1 = Light ...245 bytes (25 words) - 09:10, 17 May 2008
- | parent2 = Light ...264 bytes (27 words) - 09:11, 17 May 2008
- ...properties allow any actor to cast light, in particular the [[Legacy:Light|Light]] actor. However, most of the LightEffect settings don't work in game UT20 This property group determines the colour of the light. For examples of settings, see [[Legacy:Colors|Colors]]. ...5 KB (713 words) - 14:30, 22 January 2015
- ===Timed Light=== A light that is switched on by a player and switches itself off again after a set t ...3 KB (549 words) - 10:09, 17 September 2006
- used to initialize light properties from TimeShift on spawn so you don't have to update initial valu {{code|delegate '''OnLightFinished''' ({{cl|UTExplosionLight}} '''Light''')}} ...2 KB (236 words) - 07:40, 23 May 2008
- ===Property group 'Light'=== Defines the dynamic light cast by the explosion ...4 KB (489 words) - 05:39, 17 January 2010
- | parent2 = Light | {{tl|LightComponent||Light}} ...2 KB (181 words) - 05:38, 17 January 2010
- | parent2 = Light ...349 bytes (36 words) - 09:10, 17 May 2008