UE3:SeqAct_DrumHit (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_DrumHit |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
A custom action to demonstrate condensing a complex Kismet script into a single action.
Properties
Property group 'SeqAct_DrumHit'
BrightnessRampDownRate
Type: float
Default value: 0.5
BrightnessRampUpRate
Type: float
Light brightness interpolation rates
Default value: 0.1
BrightnessRange
Type: DistributionFloatUniform
Modifiers: editinline
Light brightness range
Default value: DistributionFloatUniform'LightBrightnessDistribution'
HitSound
Type: SoundCue
Sound to play on activation
Internal variables
CachedLights
Modifiers: transient
Cached list of lights to interpolate
LightBrightness
Type: float
Modifiers: transient
Current interpolation value
PulseDirection
Type: float
Modifiers: transient
Which direction are we currently interpolating brightness?
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "DemoGame" | ||||||||||
ObjName | "Drum Hit" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
|
Subobjects
LightBrightnessDistribution
Class: Engine.DistributionFloatUniform
Property | Value |
---|---|
Max | 1.0 |