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- ...panded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, [[Legacy:V .../Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.6 KB (1,011 words) - 10:59, 3 November 2005
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- ...s'''. They can't be accessed in the [[Legacy:Actor Properties Window|Actor Properties Window]] (but see that page for ways to work around this). ; bool bReplicateMovement : If true, replicate movement/location related properties.11 KB (1,436 words) - 11:56, 3 June 2006
- ==Configurable Properties== ...hese can be changed from UnrealEd's [[Legacy:Actor Properties Window|actor properties window]].5 KB (572 words) - 19:50, 9 August 2010
- ...panded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, [[Legacy:V .../Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.6 KB (1,011 words) - 10:59, 3 November 2005
- ==Properties == ...n edit the radius and volume in the [[Legacy:Actor Properties Window|Actor Properties Window]].3 KB (481 words) - 12:34, 3 June 2003
- * [[Legacy:Actor Overview|Actor Overview]]: adding actors, setting properties ...y:Actor Properties Window|Actor Properties Window]] for how to edit hidden properties. However, this may cause problems in netplay. Another solution is to [[Lega6 KB (1,085 words) - 15:27, 10 February 2010
- [[Image:Legacy_interface-Ed3-actorproperties.png|left|'''Actor Properties Window''']] ==How To Edit Actor Properties==6 KB (889 words) - 10:46, 20 September 2008
- ...properties''' : opens the floating [[Legacy:Actor Properties Window|actor properties window]] for this actor or group of actors.3 KB (495 words) - 01:58, 1 June 2006
- ...to know, and most people won't go reading up on "Brushbuilders" or "actor Properties window" because they think they already know all there is to know about tho8 KB (1,474 words) - 07:52, 24 August 2022
- Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. ...|UnrealEd Viewport]]. Then open the [[Legacy:Actor Properties Window|Actor Properties window]] (F4) and set this flag to ''False''. The object in question should8 KB (1,304 words) - 16:31, 18 April 2006
- ...n edit the radius and volume in the [[Legacy:Actor Properties Window|Actor Properties Window]]. #Select the sound you wish to use. Then expand the Sound group of the actor's properties, click on the AmbientSound property and click the "use" button. The name of1 KB (225 words) - 01:48, 23 May 2003
- ...ithin this actor: you can think of the inline object as a complex group of properties or component inserted into the actor. ...ner object properties are shown in a darker grey that the containing actor properties.2 KB (402 words) - 09:18, 4 December 2006
- ...properties''' : opens the floating [[Legacy:Actor Properties Window|actor properties window]] for this actor or group of actors.2 KB (365 words) - 20:43, 27 December 2006
- ...d in [[Legacy:UnrealEd|UnrealEd]]'s [[Legacy:Actor Properties Window|Actor Properties Window]] – that might even be directly supported by future versions o34 KB (5,823 words) - 09:32, 7 April 2006
- ...ation. In most cases, this is all you need, and no changes to the default properties are needed (except for tagging the script properly to associate it with a G ...jective actor, and [[Legacy:Set The Following Properties|Set The Following Properties]]:5 KB (791 words) - 23:20, 29 July 2006
- ...ock of script at the end of a class that declares default values for class properties. This block cannot contain any executable code, and uses its own special sy ...he most "recent" (lowest subclass that has a setting for it in its default properties) takes precedence in this case. This also goes for ''parts'' of a struct or8 KB (1,284 words) - 13:36, 25 February 2007
- ...workaround to this is to simply select some actor before closing the actor properties window.6 KB (856 words) - 15:46, 2 August 2014
- ...Properties Window|Actor Properties Window]], [[Legacy:Material|Material]] properties, etc.) you have to declare it with a pair of parentheses after the keyword ...played in the Advanced group in the [[Legacy:Actor Properties Window|Actor Properties Window]]:7 KB (1,016 words) - 09:44, 24 November 2003
- ...tance of that class from within the [[Legacy:Actor Properties Window|Actor Properties Window]].) ..., a "new" button will appear in the [[Legacy:Actor Properties Window|Actor Properties Window]] if the variable's reference is "None." Clicking said button will c6 KB (882 words) - 08:11, 12 January 2005
- ...erface]] is documented. You don't need to explain the toolbar or the actor properties window ''yet again'' for n00bs: just link. Pages such as [[Legacy:Toolbar|t5 KB (858 words) - 16:53, 15 December 2005
- ...ype of property, see the section in [[Legacy:Actor Properties Window|Actor Properties Window]] marked "hidden variables".271 B (41 words) - 21:18, 31 May 2004