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- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> AmbientSound (Package: Engine)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]1 KB (225 words) - 01:48, 23 May 2003
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494 B (64 words) - 10:10, 17 May 2008
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- See [[Legacy:AmbientSound (UT)|AmbientSound (UT)]] for the UT version of this class. Taken from the [[Legacy:AmbientSound (UT)|AmbientSound (UT)]] page; this still applies for a simple looping sound:3 KB (481 words) - 12:34, 3 June 2003
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- These replace the various special triggers UT had. [[Legacy:UT|UT]] stuff below3 KB (440 words) - 12:03, 14 November 2005
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Keypoint (Package: Engine)}} None (beyond those inherited from [[Legacy:Actor (UT)|Actor (UT)]], of course).2 KB (196 words) - 19:12, 2 February 2006
- ...]] ==> [[Legacy:Info (UT)|info (UT)]] ==> [[Legacy:ZoneInfo (UT)|ZoneInfo (UT)]]) in the area of the waterfall. go to the ZoneInfo's properties ==> ZoneL # Set the [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] to Unlit and Modulated5 KB (819 words) - 01:56, 22 July 2004
- ...he problem is that if you go to the UT menu or the console you'll have the UT Menu Music playing on your level. * [[Legacy:AmbientSound (UT)|AmbientSound (UT)]]3 KB (512 words) - 15:46, 17 December 2005
- {{UE1:AmbientSound (UT)}}25 B (3 words) - 10:12, 17 May 2008
- {{UE1:AmbientSound (UT)}}25 B (3 words) - 10:12, 17 May 2008