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Difference between revisions of "Talk:Exec commands"

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IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either ''Clamp'' or ''Wrap'' as the values, not a number. Oh, and I don't see why this would be a mapping article, care to explain? —[[User:Wormbo|Wormbo]] 12:03, 21 June 2010 (UTC)
 
IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either ''Clamp'' or ''Wrap'' as the values, not a number. Oh, and I don't see why this would be a mapping article, care to explain? —[[User:Wormbo|Wormbo]] 12:03, 21 June 2010 (UTC)
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:Even though they ain't exactly UnrealScript data types it still is useful though, it is useful to mappers because those commands can be used in UnrealEd to import specific objects from another package into ''MyLevel''. --Eliot 16:35, 22 June 2010 (UTC)

Latest revision as of 10:35, 22 June 2010

IMHO you can't really compare exec command parameters to UnrealScript data types. Particularly the backslash escaping rules do not apply to file names and double quotes only ensure that space characters do not terminate the file name. As long as the file name doesn't include spaces (which is the case most of the time), it doesn't need to be enclosed in double quotes. The clamp modes expect either Clamp or Wrap as the values, not a number. Oh, and I don't see why this would be a mapping article, care to explain? —Wormbo 12:03, 21 June 2010 (UTC)

Even though they ain't exactly UnrealScript data types it still is useful though, it is useful to mappers because those commands can be used in UnrealEd to import specific objects from another package into MyLevel. --Eliot 16:35, 22 June 2010 (UTC)