Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Talk:UnrealScript reference"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | + | ==Topics that are missing from this page== | |
− | + | ||
− | + | ||
*[[Legacy:Exec_Directive]] - No longer used in UE3? | *[[Legacy:Exec_Directive]] - No longer used in UE3? | ||
*Declaration | *Declaration | ||
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*Static functions in a variable class? also using an interface for similar. | *Static functions in a variable class? also using an interface for similar. | ||
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar(); | **eg class'foo'.static.bar(); vs var foo roo; roo.static.bar(); | ||
− | *[[Comments]] | + | *[[Comments]]. |
+ | --[[User:00zX|00zX]] 03:40, 22 April 2010 (UTC) | ||
+ | |||
+ | :* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2. | ||
+ | :* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access. | ||
+ | :* '''Property variable''' - is actually just a native-only class reference. | ||
+ | :* '''Flow control''' - is all done i think. | ||
+ | :* '''Static''' - is described in functions. | ||
+ | :* '''Comments''' - done. | ||
+ | :* '''TODO''': A list of articles to be made yet, feel free to make em of course!. | ||
+ | :** [[UnrealScript keywords]] - List of all know unrealscript keywords including deprecated/postponed/canceled keywords. | ||
+ | :** [[Iterator]] | ||
+ | :** [[UnrealClasses reference]] - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like [[Object]], some classes that should be made are [[Canvas]], [[ReplicationInfo]], [[GameInfo]], [[HUD]], [[Interaction]], [[Input]] and [[Controller]] etc, it should explain why use them over [[Actor]]. | ||
+ | :** [[Exec directive]]. | ||
+ | :--Eliot 15:49, 18 May 2010 (UTC) |
Revision as of 08:49, 18 May 2010
Topics that are missing from this page
- Legacy:Exec_Directive - No longer used in UE3?
- Declaration
- Iterator - native only.
- Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
- Flow control
- Static functions in a variable class? also using an interface for similar.
- eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
- Comments.
--00zX 03:40, 22 April 2010 (UTC)
-
- Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
- Iterator - is indeed something to add yet but that's only useful if you have native access.
- Property variable - is actually just a native-only class reference.
- Flow control - is all done i think.
- Static - is described in functions.
- Comments - done.
- TODO: A list of articles to be made yet, feel free to make em of course!.
- UnrealScript keywords - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
- Iterator
- UnrealClasses reference - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like Object, some classes that should be made are Canvas, ReplicationInfo, GameInfo, HUD, Interaction, Input and Controller etc, it should explain why use them over Actor.
- Exec directive.
- --Eliot 15:49, 18 May 2010 (UTC)