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Difference between revisions of "Talk:UnrealScript reference"
From Unreal Wiki, The Unreal Engine Documentation Site
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==Topics that are missing from this page== | ==Topics that are missing from this page== | ||
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:* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2. | :* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2. | ||
:* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access. | :* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access. |
Latest revision as of 17:18, 18 May 2010
Topics that are missing from this page[edit]
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- Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
- Iterator - is indeed something to add yet but that's only useful if you have native access.
- Property variable - is actually just a native-only class reference.
- Flow control - is all done i think.
- Static - is described in functions.
- Comments - done.
- TODO: A list of articles to be made yet, feel free to make em of course!.
- UnrealScript keywords - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
- Iterator
- UnrealClasses reference - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like Object, some classes that should be made are Canvas, ReplicationInfo, GameInfo, HUD, Interaction, Input and Controller etc, it should explain why use them over Actor.
- Exec directive.
- --Eliot 15:49, 18 May 2010 (UTC)