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Difference between revisions of "Talk:UnrealScript reference"

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(Cleaned up.)
m (looks good to me)
 
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==Topics that are missing from this page==
 
==Topics that are missing from this page==
*[[Legacy:Exec_Directive]] - No longer used in UE3?
 
*Declaration
 
**Iterator - native only.
 
**Property variable type.<sup>3</sup> - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
 
*Flow control
 
**[[Assert statement]]
 
*Static functions in a variable class? also using an interface for similar.
 
**eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
 
*[[Comments]].
 
--[[User:00zX|00zX]] 03:40, 22 April 2010 (UTC)
 
 
 
:* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2.
 
:* '''Exec directive''' - is deprecated in UE3 though still needs a non-legacy article for UE2.
 
:* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access.
 
:* '''Iterator''' - is indeed something to add yet but that's only useful if you have native access.

Latest revision as of 17:18, 18 May 2010

Topics that are missing from this page[edit]

  • Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
  • Iterator - is indeed something to add yet but that's only useful if you have native access.
  • Property variable - is actually just a native-only class reference.
  • Flow control - is all done i think.
  • Static - is described in functions.
  • Comments - done.
  • TODO: A list of articles to be made yet, feel free to make em of course!.
--Eliot 15:49, 18 May 2010 (UTC)