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Talk:UnrealScript reference
From Unreal Wiki, The Unreal Engine Documentation Site
Topics that are missing from this page
- Legacy:Exec_Directive - No longer used in UE3?
- Declaration
- Iterator - native only.
- Property variable type.3 - can be declared anywhere, assignment ONLY in default properties (contains variable of any type 'generic')
- Flow control
- Static functions in a variable class? also using an interface for similar.
- eg class'foo'.static.bar(); vs var foo roo; roo.static.bar();
- Comments.
--00zX 03:40, 22 April 2010 (UTC)
-
- Exec directive - is deprecated in UE3 though still needs a non-legacy article for UE2.
- Iterator - is indeed something to add yet but that's only useful if you have native access.
- Property variable - is actually just a native-only class reference.
- Flow control - is all done i think.
- Static - is described in functions.
- Comments - done.
- TODO: A list of articles to be made yet, feel free to make em of course!.
- UnrealScript keywords - List of all know unrealscript keywords including deprecated/postponed/canceled keywords.
- Iterator
- UnrealClasses reference - Should be an article just like this unrealscript one but then about the core/engine classes that are available in all engine generations and well not just a reference to the auto-generated classes but more like Object, some classes that should be made are Canvas, ReplicationInfo, GameInfo, HUD, Interaction, Input and Controller etc, it should explain why use them over Actor.
- Exec directive.
- --Eliot 15:49, 18 May 2010 (UTC)