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Difference between revisions of "Talk:UnrealScript syntax"

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(never heard about them)
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:Never hear about those, where did you find them? "ScriptConst" sounds redundant anyway as "const" applied to variables only applies to UnrealScript, not native code, and there are no other UnrealScript meanings for it. (All others only have a native meaning.) —[[User:Wormbo|Wormbo]] 21:59, 17 July 2010 (UTC)
 
:Never hear about those, where did you find them? "ScriptConst" sounds redundant anyway as "const" applied to variables only applies to UnrealScript, not native code, and there are no other UnrealScript meanings for it. (All others only have a native meaning.) —[[User:Wormbo|Wormbo]] 21:59, 17 July 2010 (UTC)
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::I found it here http://web.archive.org/web/20010124112800/http://www.chessmess.com/musqa-0500.htm#5 an very old article, it could be that those keywords are from another game, but just making sure. It could be that ScriptConst is the old name of Const. And what about '''NoNativeReplication'''? the Legacy pages mention it but it doesn't work anywhere as far as i know. --Eliot 22:18, 17 July 2010 (UTC)

Revision as of 16:18, 17 July 2010

Can anyone confirm these keywords ScriptConst and HideParent? these are deprecated keywords i think. --Eliot 21:39, 17 July 2010 (UTC)

Never hear about those, where did you find them? "ScriptConst" sounds redundant anyway as "const" applied to variables only applies to UnrealScript, not native code, and there are no other UnrealScript meanings for it. (All others only have a native meaning.) —Wormbo 21:59, 17 July 2010 (UTC)
I found it here http://web.archive.org/web/20010124112800/http://www.chessmess.com/musqa-0500.htm#5 an very old article, it could be that those keywords are from another game, but just making sure. It could be that ScriptConst is the old name of Const. And what about NoNativeReplication? the Legacy pages mention it but it doesn't work anywhere as far as i know. --Eliot 22:18, 17 July 2010 (UTC)