UnrealScript syntax

From Unreal Wiki, The Unreal Engine Documentation Site

Style

These sections explain styles you should use. The style is based upon Epic's style used in UnrealScript.


Names

All variable/function names should be UpperCamelCased, e.g. var Object OwnerObject.

Bool

Bool's should start with a lowercase b, e.g. bool bUnrealScriptStyle.

Enum

Enum's should start with uppercase E, e.g. enum EUnrealScriptStyle. Members should all start with all uppercase characters of the enum's name followed by a _, e.g.

enum EUnrealScriptStyle
{
    USS_Personal,
    USS_EpicGames
};

Interface

Interface's should start with a uppercase I, e.g. interface IUnrealScriptStyle.

Keywords

This section lists all known UnrealScript keywords(188). This includes hard-coded functionality of arrays like Insert etc, as well deprecated, postponed, re-named and canceled keywords. Note that most keywords are context-sensitive in UnrealScript, so you can use most of these for member or type names as well.

A

B

C

D

E

F

G

H

I

K

L

M

N

O

P

R

S

T

U

V

W