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The UnrealScript keyword "Import" provides a way to define imports at the classes' scope. This keyword is officially undocumented and nowhere used by Epic Games, although it is available and compilable in the Unreal Engine 1 and 2. The keyword has been used by some licensees of the Unreal Engine.


The import syntax looks like this:

 import package|enum|struct|class type [from package];

Importing packages[edit]

 import package Engine;

Note: Works but the purpose of this is unknown.

Importing enums[edit]

 import enum EDrawType from Engine;

Note: Crashes the the compiler, maybe wrong code?


A complete example:

 class MyActor extends Actor;
 import package Engine;