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Specifiers

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UnrealScript provides a few specifiers such as Super and Global etc, Specifiers are mainly used to tell the compiler how it should call a function or what it should access.

Specifiers[edit]

  • 1 – The Specifier is available in Unreal Engine 1.
  • 2 – The Specifier is available in Unreal Engine 2.
  • 3 – The Specifier is available in Unreal Engine 3.
  • (no number) – The Specifier is available in all Unreal Engine generations.


Used to tell the compiler you want to...

  • Super - call a function from the parent class
  • Global - call the global version of a function
  • Static - call a static function
  • Default - access a default variable
  • Const3 - reference a constant