My program doesn't have bugs. It just develops random features.
Timing
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Revision as of 07:36, 31 August 2011 by WGH (Talk | contribs) (please, verify that it's gameplay seconds, I always confuse them)
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SetTimer is a function that sets a timer to call the given function at a set interval.
Here is function declaration from UT3:
function SetTimer( float inRate, optional bool inbLoop, // not optional in UT2004 optional Name inTimerFunc='Timer', // doesn't exist in UT2004 optional Object inObj // doesn't exist in UT2004 );
inRate
- time interval, in gameplay seconds. IfinRate <= 0.0
, it'll reset the timer.inbLoop
- if false, it'll fire only once. Default to false.inTimerFunc
- function name.inObj
- an optional argument to pass to that function.Timer
doesn't take any arguments, so it's usable only with custom functions. As a side note, this argument is never used in UT3.
How to make seconds real
Multiply rate by WorldInfo.TimeDilation
. Of course, this method isn't absolutely reliable, as TimeDilation may change before timer fires.