Mostly Harmless

UE1:Barrel (U1)

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U1 Object >> Actor >> Decoration >> Barrel
Package: 
UnrealShare
This class in other games:
RTNP, UT

Barrel.

Properties

Property group 'Barrel'

Health

Type: int


Default value: 10

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
Buoyancy 60.0
CollisionHeight 29.0
CollisionRadius 24.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 50.0
Mesh LodMesh'UnrealShare.BarrelM'
PushSound Sound'UnrealShare.General.ObjectPush'
Skin Texture'UnrealShare.Skins.JBarrel1'

States

Animate

Modifiers: auto

Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)