Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:BigBioGel (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> BioGel >> BigBioGel |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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BigBioGel.
Default values
Property | Value |
---|---|
CollisionHeight | 4.0 |
CollisionRadius | 3.0 |
Damage | 75.0 |
LifeSpan | 25.0 |
MomentumTransfer | 30000 |
RemoteRole | ROLE_DumbProxy |
Speed | 700.0 |
Instance functions
DropDrip
function DropDrip ()
States
Flying
Inherits from: BioGel.Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: BioGel.Flying.BeginState
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
OnSurface
OnSurface.BeginState
event BeginState ()
Overrides: BioGel.OnSurface.BeginState