Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:BigBioGel (U1)

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U1 Object >> Actor >> Projectile >> BioGel >> BigBioGel
Package: 
UnrealShare
This class in other games:
RTNP, UT

BigBioGel.

Default values[edit]

Property Value
CollisionHeight 4.0
CollisionRadius 3.0
Damage 75.0
LifeSpan 25.0
MomentumTransfer 30000
RemoteRole ROLE_DumbProxy
Speed 700.0

Instance functions[edit]

DropDrip[edit]

function DropDrip ()


States[edit]

Flying[edit]

Inherits from: BioGel.Flying

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: BioGel.Flying.BeginState


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: BioGel.Flying.HitWall


OnSurface[edit]

OnSurface.BeginState[edit]

event BeginState ()

Overrides: BioGel.OnSurface.BeginState