Always snap to grid
UE1:Book (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Book |
- Package:
- UnrealShare
- Direct subclasses:
- BlueBook, GreenBook, YellowBook
- This class in other games:
- RTNP, UT
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Book.
Properties
bFirstHit
Type: bool
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bPushable | True |
bStatic | False |
CollisionHeight | 4.0 |
CollisionRadius | 12.0 |
DrawType | DT_Mesh |
Mass | 1.0 |
Mesh | LodMesh'UnrealShare.BookM' |
PushSound | Sound'UnrealShare.General.Chunkhit2' |
States
Animate
Modifiers: auto
Animate.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)