Always snap to grid

UE1:Book (U1)

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U1 Object >> Actor >> Decoration >> Book
Package: 
UnrealShare
Direct subclasses:
BlueBook, GreenBook, YellowBook
This class in other games:
RTNP, UT

Book.

Properties

bFirstHit

Type: bool


Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 4.0
CollisionRadius 12.0
DrawType DT_Mesh
Mass 1.0
Mesh LodMesh'UnrealShare.BookM'
PushSound Sound'UnrealShare.General.Chunkhit2'

States

Animate

Modifiers: auto

Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)