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UE1:BruteCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> BruteCarcass |
- Package:
- UnrealShare
- Direct subclass:
- LesserBruteCarcass
- This class in other games:
- U1, UT
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BruteCarcass.
Default values[edit]
Property | Value |
---|---|
AnimSequence | 'Dead1' |
bodyparts[0] | LodMesh'UnrealShare.BruteHead' |
bodyparts[1] | LodMesh'UnrealShare.BruteFoot' |
bodyparts[2] | LodMesh'UnrealShare.BruteHand' |
bodyparts[3] | LodMesh'UnrealShare.BigChunk1' |
bodyparts[4] | LodMesh'UnrealShare.BrutePiece' |
bodyparts[5] | LodMesh'UnrealShare.BrutePiece' |
bodyparts[6] | LodMesh'UnrealShare.BruteHand' |
bodyparts[7] | LodMesh'UnrealShare.bigchunk2' |
Buoyancy | 390.0 |
CollisionHeight | 52.0 |
CollisionRadius | 52.0 |
Mass | 400.0 |
Mesh | LodMesh'UnrealShare.Brute1' |
ZOffset[0] | 0.6 |
ZOffset[1] | 0.5 |
ZOffset[3] | 0.2 |
ZOffset[4] | -0.2 |
ZOffset[5] | -0.5 |
Instance functions[edit]
ForceMeshToExist[edit]
function ForceMeshToExist ()