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UE1:CSMale (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer >> CSHuman >> CSMale |
- Package:
- UDSDemo
- Direct subclasses:
- CSMaleOne, CSMaleThree, CSMaleTwo
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSMale ]
Simply a subclass (it's 100% exact to the original Unreal Code) for handling players.
Default values[edit]
Property | Value |
---|---|
breathagain | Sound'UnrealShare.Male.MGasp1' |
CarcassType | Class'UnrealShare.MaleBody' |
Die | Sound'UnrealShare.Male.MDeath1' |
Die2 | Sound'UnrealShare.Male.MDeath3' |
Die3 | Sound'UnrealShare.Male.MDeath3' |
Die4 | Sound'UnrealShare.Male.MDeath4' |
drown | Sound'UnrealShare.Male.MDrown1' |
GaspSound | Sound'UnrealShare.Male.MGasp2' |
HitSound1 | Sound'UnrealShare.Male.MInjur1' |
HitSound2 | Sound'UnrealShare.Male.MInjur2' |
HitSound3 | Sound'UnrealShare.Male.MInjur3' |
HitSound4 | Sound'UnrealShare.Male.MInjur4' |
JumpSound | Sound'UnrealShare.Male.MJump1' |
LandGrunt | Sound'UnrealShare.Male.lland01' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
Instance functions[edit]
PlayDying[edit]
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: CSHuman.PlayDying
PlayGutHit[edit]
function PlayGutHit (float tweentime)
Overrides: CSHuman.PlayGutHit
PlayHeadHit[edit]
function PlayHeadHit (float tweentime)
Overrides: CSHuman.PlayHeadHit
PlayLeftHit[edit]
function PlayLeftHit (float tweentime)
Overrides: CSHuman.PlayLeftHit
PlayRightHit[edit]
function PlayRightHit (float tweentime)
Overrides: CSHuman.PlayRightHit