Gah - a solution with more questions. – EntropicLqd
UE1:CS_Action (RTNP)
- Package:
- UDSDemo
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_Action ]
This actor is used to begin the start of a cut sequence. It's job is to set everything in place.
Important note: The FirstLock variable allows you to define FirstLock = "SELF". This will cause the camera to be locked on to whomever triggered the sequence.
Properties[edit]
Property group 'CS_Action'[edit]
bOnlyTriggerable[edit]
Type: bool
Does a touch set it off
FirstCamera[edit]
Type: name
The First camera to activate.
FirstLock[edit]
Type: name
If set, the engine will lock a camera on to the TAG
FirstShotList[edit]
Type: name
Name of the first shotlist to call.
FreezeActor[edit]
Type: bool
Should the actor be frozen in place
LetterBoxed[edit]
Type: bool
Do we use the normal or letterboxed HUD
Retriggerable[edit]
Type: bool
Is this camera retriggerable
Internal variables[edit]
Triggered[edit]
Type: bool
Event was triggered
TriggerTime[edit]
Type: float
Time this event was triggered.
Events[edit]
Touch[edit]
Overrides: Actor.Touch
Trigger[edit]
Overrides: Actor.Trigger