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UE1:CS_Action (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq >> CS_Action
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_Action ]

This actor is used to begin the start of a cut sequence. It's job is to set everything in place.

Important note: The FirstLock variable allows you to define FirstLock = "SELF". This will cause the camera to be locked on to whomever triggered the sequence.

Properties[edit]

Property group 'CS_Action'[edit]

bOnlyTriggerable[edit]

Type: bool

Does a touch set it off

FirstCamera[edit]

Type: name

The First camera to activate.

FirstLock[edit]

Type: name

If set, the engine will lock a camera on to the TAG

FirstShotList[edit]

Type: name

Name of the first shotlist to call.

FreezeActor[edit]

Type: bool

Should the actor be frozen in place

LetterBoxed[edit]

Type: bool

Do we use the normal or letterboxed HUD

Retriggerable[edit]

Type: bool

Is this camera retriggerable

Internal variables[edit]

Triggered[edit]

Type: bool

Event was triggered

TriggerTime[edit]

Type: float

Time this event was triggered.

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger