Always snap to grid
UE1:CS_Camera (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UDSDemo
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_Camera ]
This is the actual Camera actor.
Properties[edit]
bFollowing[edit]
Type: bool
Are we following someone
BLEADING[edit]
Type: bool
bLockedOn[edit]
Type: bool
Is this Camera locked on to a target
Target[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bFixedRotationDir | True |
bStasis | True |
bStatic | False |
Texture | None |
Functions[edit]
Events[edit]
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger
UnTrigger[edit]
Overrides: Actor.UnTrigger
Other instance functions[edit]
AdjustWithPlayer[edit]
function AdjustWithPlayer (Object.Vector Vel)
TurnTowardsTarget[edit]
function TurnTowardsTarget (Object.Vector targ)