My program doesn't have bugs. It just develops random features.

UE1:CS_PlayerLookAt (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq >> CS_PlayerLookAt
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_PlayerLookAt ]

Turns a player towards a spike tape.

Properties[edit]

Property group 'CS_PlayerLookAt'[edit]

bIgnorePitchNRoll[edit]

Type: bool


NewLocation[edit]

Type: name


Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger