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UE1:CS_SpikeTape (RTNP)

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RTNP Object >> Actor >> Keypoint >> CS_SpikeTape
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_SpikeTape ]

The spike tape actor is VERY important. It's used when moving actors around in a cut sequence. When touched during a C/S it sends a message back to the Active Shotlist saying it can continue if needed.

This new updated Spike tape allows for very exacting movments.

Properties[edit]

Property group 'CS_SpikeTape'[edit]

bExactTouch[edit]

Type: bool


bStopWhenTouched[edit]

Type: bool


FinishAnimation[edit]

Type: name


Internal variables[edit]

bInUse[edit]

Type: bool


Default values[edit]

Property Value
bCollideActors True
CollisionHeight 20.0
CollisionRadius 20.0
Texture None

Functions[edit]

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

SetInUse[edit]

function SetInUse ()