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UE1:CS_SpikeTape (RTNP)
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_SpikeTape ]
The spike tape actor is VERY important. It's used when moving actors around in a cut sequence. When touched during a C/S it sends a message back to the Active Shotlist saying it can continue if needed.
This new updated Spike tape allows for very exacting movments.
Properties[edit]
Property group 'CS_SpikeTape'[edit]
bExactTouch[edit]
Type: bool
bStopWhenTouched[edit]
Type: bool
FinishAnimation[edit]
Type: name
Internal variables[edit]
bInUse[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
CollisionHeight | 20.0 |
CollisionRadius | 20.0 |
Texture | None |
Functions[edit]
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
SetInUse[edit]
function SetInUse ()