Gah - a solution with more questions. – EntropicLqd

UE1:CS_SpikeTape (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Keypoint >> CS_SpikeTape
Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_SpikeTape ]

The spike tape actor is VERY important. It's used when moving actors around in a cut sequence. When touched during a C/S it sends a message back to the Active Shotlist saying it can continue if needed.

This new updated Spike tape allows for very exacting movments.

Properties

Property group 'CS_SpikeTape'

bExactTouch

Type: bool


bStopWhenTouched

Type: bool


FinishAnimation

Type: name


Internal variables

bInUse

Type: bool


Default values

Property Value
bCollideActors True
CollisionHeight 20.0
CollisionRadius 20.0
Texture None

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

SetInUse

function SetInUse ()