Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Chest (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Chest |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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Chest.
Properties[edit]
Property group 'Chest'[edit]
FragChunks[edit]
Type: int
Default value: 10
Fragsize[edit]
Type: float
Default value: 1.2
Health[edit]
Type: int
Default value: 10
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStatic | False |
CollisionHeight | 12.0 |
CollisionRadius | 28.0 |
DrawType | DT_Mesh |
Mass | 10.0 |
Mesh | LodMesh'UnrealShare.ChestM' |
NetPriority | 0.5 |
States[edit]
Still[edit]
Modifiers: auto
Still.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Still.TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)