Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:CodeMaster (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CodeMaster.
Properties[edit]
Property group 'CodeMaster'[edit]
MainEvent[edit]
Type: name
MoverTags[edit]
Type: name
Array size: 6
NumElements[edit]
Type: int
OrderCode[edit]
Type: int
Array size: 6
Internal variables[edit]
ActualOrder[edit]
Type: int
Array size: 6
bTriggeredAlready[edit]
Type: bool
NumTriggered[edit]
Type: int
TriggerFlags[edit]
Type: int
Array size: 6
Functions[edit]
Events[edit]
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Other instance functions[edit]
CheckOrder[edit]
function CheckOrder ()
NotifyTriggered[edit]
function NotifyTriggered (int TriggerCode)