Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:CodeMaster (RTNP)

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RTNP Object >> Actor >> Info >> CodeMaster
Package: 
UnrealI
This class in other games:
U1, UT

CodeMaster.

Properties[edit]

Property group 'CodeMaster'[edit]

MainEvent[edit]

Type: name


MoverTags[edit]

Type: name

Array size: 6


NumElements[edit]

Type: int


OrderCode[edit]

Type: int

Array size: 6


Internal variables[edit]

ActualOrder[edit]

Type: int

Array size: 6


bTriggeredAlready[edit]

Type: bool


NumTriggered[edit]

Type: int


TriggerFlags[edit]

Type: int

Array size: 6


Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

CheckOrder[edit]

function CheckOrder ()


NotifyTriggered[edit]

function NotifyTriggered (int TriggerCode)