Always snap to grid

UE1:Copter (RTNP)

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RTNP Object >> Actor >> Decoration >> Copter
Package: 
UPak

Copter.

Properties[edit]

RandomPlayer[edit]

Type: PlayerPawn


RotationModifier[edit]

Type: float


Default values[edit]

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStasis False
bStatic False
CollisionHeight 48.0
CollisionRadius 24.0
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.Nali1'

Instance functions[edit]

GetPlayer[edit]

function GetPlayer ()


States[edit]

Flying[edit]

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


NaliCopter[edit]

NaliCopter.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


NaliCopter.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


PreCopter[edit]

Modifiers: auto

PreCopter.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)