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UE1:Copter (RTNP)
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Object >> Actor >> Decoration >> Copter |
- Package:
- UPak
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Copter.
Properties[edit]
RandomPlayer[edit]
Type: PlayerPawn
RotationModifier[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStasis | False |
bStatic | False |
CollisionHeight | 48.0 |
CollisionRadius | 24.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealShare.Nali1' |
Instance functions[edit]
GetPlayer[edit]
function GetPlayer ()
States[edit]
Flying[edit]
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
NaliCopter[edit]
NaliCopter.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
NaliCopter.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
PreCopter[edit]
Modifiers: auto
PreCopter.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)