Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Copter (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Copter |
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copter.
Properties
RandomPlayer
Type: PlayerPawn
RotationModifier
Type: float
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bStasis | False |
bStatic | False |
CollisionHeight | 48.0 |
CollisionRadius | 24.0 |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealShare.Nali1' |
Instance functions
GetPlayer
function GetPlayer ()
States
Flying
Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
NaliCopter
NaliCopter.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
NaliCopter.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
PreCopter
Modifiers: auto
PreCopter.BeginState
event BeginState ()
Overrides: Object.BeginState (global)