Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Copter (RTNP)

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RTNP Object >> Actor >> Decoration >> Copter
Package: 
UPak

Copter.

Properties

RandomPlayer

Type: PlayerPawn


RotationModifier

Type: float


Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStasis False
bStatic False
CollisionHeight 48.0
CollisionRadius 24.0
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.Nali1'

Instance functions

GetPlayer

function GetPlayer ()


States

Flying

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


NaliCopter

NaliCopter.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


NaliCopter.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


PreCopter

Modifiers: auto

PreCopter.BeginState

event BeginState ()

Overrides: Object.BeginState (global)