Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:CutSeq (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
RTNP Object >> Actor >> Triggers >> CutSeq
Package: 
UDSDemo
Direct subclasses:
CS_Action, CS_ActorAct, CS_ActorChange, CS_ActorMove, CS_AdjustCamera, CS_DollyOther, CS_DollyPlayer, CS_FollowOther, CS_FollowPlayer, CS_LeadPlayer, CS_OutText, CS_PlayerACT, CS_PlayerLookAt, CS_PlayerMoveTo, CS_PlayerResetMove, CS_SetFOV, CS_SetPhysics, CS_SlowMotion, CS_ShotList, CS_Spawn, CS_StopCamera, CS_Wrap, CS_ZoomFOV

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CutSeq ]

This class has little use except to make the code a little neater. I've moved all debug tracking code to here to simply error/status messages

Default values[edit]

Property Value
Texture None

Instance functions[edit]

CSLog[edit]

function CSLog (coerce string msg)


CSTrackAction[edit]

function CSTrackAction (coerce string action)