Cogito, ergo sum
UE1:CutSeq (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UDSDemo
- Direct subclasses:
- CS_Action, CS_ActorAct, CS_ActorChange, CS_ActorMove, CS_AdjustCamera, CS_DollyOther, CS_DollyPlayer, CS_FollowOther, CS_FollowPlayer, CS_LeadPlayer, CS_OutText, CS_PlayerACT, CS_PlayerLookAt, CS_PlayerMoveTo, CS_PlayerResetMove, CS_SetFOV, CS_SetPhysics, CS_SlowMotion, CS_ShotList, CS_Spawn, CS_StopCamera, CS_Wrap, CS_ZoomFOV
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Unreal Director's Suite Release version: Jan 7th, 1999
[ CutSeq ]
This class has little use except to make the code a little neater. I've moved all debug tracking code to here to simply error/status messages
Default values
Property | Value |
---|---|
Texture | None |
Instance functions
CSLog
function CSLog (coerce string msg)
CSTrackAction
function CSTrackAction (coerce string action)