Cogito, ergo sum

UE1:CutSeq (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq
Package: 
UDSDemo
Direct subclasses:
CS_Action, CS_ActorAct, CS_ActorChange, CS_ActorMove, CS_AdjustCamera, CS_DollyOther, CS_DollyPlayer, CS_FollowOther, CS_FollowPlayer, CS_LeadPlayer, CS_OutText, CS_PlayerACT, CS_PlayerLookAt, CS_PlayerMoveTo, CS_PlayerResetMove, CS_SetFOV, CS_SetPhysics, CS_SlowMotion, CS_ShotList, CS_Spawn, CS_StopCamera, CS_Wrap, CS_ZoomFOV

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CutSeq ]

This class has little use except to make the code a little neater. I've moved all debug tracking code to here to simply error/status messages

Default values

Property Value
Texture None

Instance functions

CSLog

function CSLog (coerce string msg)


CSTrackAction

function CSTrackAction (coerce string action)