UE1:DamageType (RTNP)

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RTNP Object >> Actor >> DamageType
Package:
Engine
Direct subclass:
UnrealDamageType
This class in other games:

DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders

Properties

Property group 'DamageType'

AltName

Type: string

Modifiers: localized

Alternative description.

Default value: "killed"

DamageEffect

Type: class<Effects>

Special effect.

Name

Type: string

Modifiers: localized

Description of damage.

ViewFlash

Type: float

View flash to play.

ViewFog

Type: Object.Vector

View fog to play.

Static functions

DeathMessage

static function string DeathMessage ()