UE1:Effects (RTNP)

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RTNP Object >> Actor >> Effects
Package:
Engine
Direct subclasses:
AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, BubbleTrail, Bubble, BulletHit, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, FlameThrower, Flame, GiantExplosion, GreenBlob, MercFlare, Octagon, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkGenerator, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst, TracerSeg, TracerStreak, WaterImpact
This class in other games:

Effects, the base class of all gratuitous special effects.

Properties

Property group 'Effects'

bOnlyTriggerable

Type: bool


EffectSound1

Type: Sound


EffectSound2

Type: Sound


Default values

Property Value
bGameRelevant True
bNetTemporary True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None