UE1:Effects (RTNP)
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- Package:
- Engine
- Direct subclasses:
- AnimSpriteEffect, ArrowSpawner, BallExplosion, Blood2, BloodPool, Bubble1, BubbleTrail, Bubble, BulletHit, Chip, DExplosion, Electricity, ExplodingWall, ExplosionChain, FatRing, FlameBall, FlameThrower, Flame, GiantExplosion, GreenBlob, MercFlare, Octagon, ParticleBurst, PawnTeleportEffect, QueenShield, ReSpawn, RingExplosion, ShieldBeltEffect, Shield, SmallSpark, SmokeGenerator, SmokeHoseDest, SmokeHose, SmokePuff, SmokeTrail, SparkGenerator, SparkBit, Sparks, SpikeExplosion, Splash, SpriteExplosion, TSmoke, TazerExplosion, TinyBurst, TracerSeg, TracerStreak, WaterImpact
- This class in other games:
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Effects, the base class of all gratuitous special effects.
Properties
Property group 'Effects'
bOnlyTriggerable
Type: bool
EffectSound1
Type: Sound
EffectSound2
Type: Sound
Default values
Property | Value |
---|---|
bGameRelevant | True |
bNetTemporary | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |