UE1:ExplodingWall (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- Direct subclass:
- BreakingGlass
- This class in other games:
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ExplodingWall.
Properties
Property group 'ExplodingWall'
ActivatedBy
Type: name
Array size: 5
Default value: 'exploded'
BreakingSound
Type: Sound
bTranslucentGlass
Type: bool
bUnlitGlass
Type: bool
ExplosionDimensions
Type: float
Default value: 120.0
ExplosionSize
Type: float
Default value: 200.0
GlassParticleSize
Type: float
Default value: 1.0
GlassTexture
Type: Texture
Health
Type: int
NumGlassChunks
Type: int
NumWallChunks
Type: int
Default value: 10
NumWoodChunks
Type: int
Default value: 3
WallParticleSize
Type: float
Default value: 1.0
WallTexture
Type: Texture
WoodParticleSize
Type: float
Default value: 1.0
WoodTexture
Type: Texture
Default values
Property | Value |
---|---|
bCollideActors | True |
bCollideWorld | True |
bNetTemporary | False |
bProjTarget | True |
CollisionHeight | 32.0 |
CollisionRadius | 32.0 |
DrawScale | 0.3 |
DrawType | DT_Sprite |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'UnrealShare.s_Exp' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
States
Exploding
Modifiers: auto
Exploding.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
Exploding.Trigger
Overrides: Actor.Trigger (global)
Exploding.Explode
function Explode (Pawn EventInstigator, Object.Vector Momentum)