My program doesn't have bugs. It just develops random features.
UE1:Dice (RTNP)
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Object >> Actor >> Decoration >> Dice |
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Dice.
Properties[edit]
bHasBounced[edit]
Type: bool
numBounces[edit]
Type: int
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bBounce | True | ||||
bCollideWorld | True | ||||
bFixedRotationDir | True | ||||
bRotateToDesired | True | ||||
bStatic | False | ||||
CollisionHeight | 3.0 | ||||
CollisionRadius | 3.0 | ||||
DrawType | DT_Mesh | ||||
Mesh | LodMesh'UnrealI.DiceM' | ||||
RotationRate |
|
Instance functions[edit]
Roll[edit]
simulated function Roll ()
Throw[edit]
function Throw (Object.Vector Y)
States[edit]
Playing[edit]
Modifiers: auto
Playing.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)