My program doesn't have bugs. It just develops random features.

UE1:Dice (RTNP)

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RTNP Object >> Actor >> Decoration >> Dice
Package: 
UnrealI
This class in other games:
U1, UT

Dice.

Properties[edit]

bHasBounced[edit]

Type: bool


numBounces[edit]

Type: int


Default values[edit]

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bRotateToDesired True
bStatic False
CollisionHeight 3.0
CollisionRadius 3.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.DiceM'
RotationRate
Member Value
Pitch 60000

Instance functions[edit]

Roll[edit]

simulated function Roll ()


Throw[edit]

function Throw (Object.Vector Y)


States[edit]

Playing[edit]

Modifiers: auto

Ignores: BaseChange, Bump

Playing.HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)