Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Dice (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Dice |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dice.
Properties
bHasBounced
Type: bool
numBounces
Type: int
Default values
Property | Value | ||||
---|---|---|---|---|---|
bBounce | True | ||||
bCollideWorld | True | ||||
bFixedRotationDir | True | ||||
bRotateToDesired | True | ||||
bStatic | False | ||||
CollisionHeight | 3.0 | ||||
CollisionRadius | 3.0 | ||||
DrawType | DT_Mesh | ||||
Mesh | LodMesh'UnrealI.DiceM' | ||||
RotationRate |
|
Instance functions
Roll
simulated function Roll ()
Throw
function Throw (Object.Vector Y)
States
Playing
Modifiers: auto
Playing.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)