UE1:Dispatcher (UT)

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UT Object >> Actor >> Triggers >> Dispatcher
Package:
Engine
This class in other games:

Dispatcher: receives one trigger (corresponding to its name) as input, then triggers a set of specifid events with optional delays.

Properties

Property group 'Dispatcher'

OutDelays

Type: float

Array size: 8

Relative delays before generating events.

OutEvents

Type: name

Array size: 8

Events to generate.

Internal variables

i

Type: int


Default values

Property Value
Texture Texture'Engine.S_Dispatcher'

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


States

Dispatch