UE1:Texture (UT)
- Package:
- Engine
- Direct subclasses:
- FractalTexture, ScriptedTexture
- This class in other games:
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Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'Animation'
AnimNext
Type: Texture
MaxFrameRate
Type: float
MinFrameRate
Type: float
PrimeCount
Type: byte
Property group 'Quality'
bHighColorQuality
Type: bool
Modifiers: private
High color quality hint.
bHighTextureQuality
Type: bool
Modifiers: private
High color quality hint.
LODSet
Type: ELODSet
Default value: LODSET_World
Property group 'Surface'
bAutoUPan
Type: bool
bAutoVPan
Type: bool
bBigWavy
Type: bool
bCloudWavy
Type: bool
bEnvironment
Type: bool
bFakeBackdrop
Type: bool
bMasked
Type: bool
Modifiers: editconst
bModulate
Type: bool
bNoSmooth
Type: bool
bSmallWavy
Type: bool
bTransparent
Type: bool
bTwoSided
Type: bool
bUnlit
Type: bool
bWaterWavy
Type: bool
Property group 'Texture'
Alpha
Type: float
Alpha.
BumpMap
Type: Texture
Bump map to illuminate this texture with.
DetailTexture
Type: Texture
Detail texture to apply.
Diffuse
Type: float
Diffuse lighting coefficient.
Default value: 1.0
DrawScale
Type: float
Scaling relative to parent.
Default value: 1.0
FootstepSound
Type: Sound
Footstep sound.
Friction
Type: float
Surface friction coefficient, 1.0=none, 0.95=some.
Default value: 1.0
HitSound
Type: Sound
MacroTexture
Type: Texture
MipMult
Type: float
Default value: 1.0
Specular
Type: float
Specular lighting coefficient.
Default value: 1.0
Internal variables
Accumulator
Type: float
Modifiers: transient
AnimCurrent
Type: Texture
Modifiers: transient
bDirtyShadows
Type: bool
bGouraud
Type: bool
bHasComp
Type: bool
Modifiers: private
bHighLedge
Type: bool
bHighShadowDetail
Type: bool
bInvisible
Type: bool
bLowShadowDetail
Type: bool
bMirrored
Type: bool
Modifiers: const
bNoMerge
Type: bool
bNotSolid
Type: bool
bParametric
Type: bool
Modifiers: private
Texture data need not be stored.
bPortal
Type: bool
bRealtime
Type: bool
Modifiers: private
Texture changes in realtime.
bRealtimeChanged
Type: bool
Modifiers: private, transient
Changed since last render.
bSemisolid
Type: bool
bSpecialLit
Type: bool
bX2
Type: bool
Modifiers: const
bX3
Type: bool
Modifiers: const
bX4
Type: bool
Modifiers: const
bX5
Type: bool
Modifiers: const
bX6
Type: bool
Modifiers: const
bX7
Type: bool
Modifiers: const
CompFormat
Type: Bitmap.ETextureFormat
Modifiers: const
CompMips
Modifiers: private, native, const
Mips
Modifiers: private, native, const
PrimeCurrent
Type: byte
Modifiers: transient
Enums
ELODSet
- LODSET_None
- No level of detail mipmap tossing.
- LODSET_World
- World level-of-detail set.
- LODSET_Skin
- Skin level-of-detail set.