My program doesn't have bugs. It just develops random features.
UE1:DripGenerator (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> DripGenerator |
- Package:
- UnrealShare
- Direct subclass:
- Drip
- This class in other games:
- U1, UT
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DripGenerator.
Properties
Property group 'DripGenerator'
DripPause
Type: float
pause between drips
Default value: 0.7
DripTexture
Type: Texture
Default value: Texture'UnrealShare.Skins.Jmisc1'
DripVariance
Type: float
how different each drip is
Default value: 0.5
Default values
Property | Value |
---|---|
bHidden | True |
bStatic | False |
DrawType | DT_Mesh |
Mesh | LodMesh'UnrealShare.dripMesh' |
States
Dripping
Modifiers: auto
Dripping.Timer
event Timer ()
Overrides: Decoration.Timer (global)