My program doesn't have bugs. It just develops random features.
UE1:DyingNali (RTNP)
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Object >> Actor >> Decoration >> MonkStatue >> NaliStatue >> DyingNali |
- Package:
- UPak
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DyingNali.
Default values[edit]
Property | Value |
---|---|
bFixedRotationDir | True |
bPushable | False |
bStasis | False |
Physics | PHYS_Rotating |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Decoration.Timer
States[edit]
Dying[edit]
Modifiers: auto
Dying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Dying.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)