My program doesn't have bugs. It just develops random features.

UE1:DyingNali (RTNP)

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RTNP Object >> Actor >> Decoration >> MonkStatue >> NaliStatue >> DyingNali
Package: 
UPak

DyingNali.

Default values[edit]

Property Value
bFixedRotationDir True
bPushable False
bStasis False
Physics PHYS_Rotating

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Decoration.Timer


States[edit]

Dying[edit]

Modifiers: auto

Dying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Dying.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)