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UE1:Bitmap (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE1:ETextureFormat (UT))
Object >> Bitmap |
- Package:
- Engine
- Direct subclass:
- Texture
- This class in other games:
- RTNP, U1, UE2Runtime, UT2003, U2, U2XMP, UT2004
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Bitmap: An abstract bitmap. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'Texture'[edit]
Palette[edit]
Type: Palette
UClamp[edit]
Type: int
Modifiers: const
VClamp[edit]
Type: int
Modifiers: const
Internal variables[edit]
Format[edit]
Type: ETextureFormat
Modifiers: const
InternalTime[edit]
Type: int
Array size: 2
Modifiers: const
MaxColor[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
MipZero[edit]
Type: Object.Color
Modifiers: const
Default value:
Member | Value |
---|---|
B | 64 |
G | 128 |
R | 64 |
UBits[edit]
Type: byte
Modifiers: const
USize[edit]
Type: int
Modifiers: const
VBits[edit]
Type: byte
Modifiers: const
VSize[edit]
Type: int
Modifiers: const
Enums[edit]
ETextureFormat[edit]
- TEXF_P8
- TEXF_RGB32
- TEXF_RGB64
- TEXF_DXT1
- TEXF_RGB24