Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:EnergyBolt (RTNP)
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Object >> Actor >> Projectile >> EnergyBolt |
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EnergyBolt.
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 67 |
bUnlit | True |
LightRadius | 9 |
LightType | LT_Steady |
MaxSpeed | 1000.0 |
Mesh | LodMesh'UnrealShare.bolt1' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
States[edit]
Flying[edit]
Modifiers: auto
Flying.processTouch[edit]
function processTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)