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UE1:ExplosiveBullet (RTNP)

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RTNP Object >> Actor >> Projectile >> ExplosiveBullet
Package: 
UPak

ExplosiveBullet.uc $Date: 4/28/99 2:18p $ $Revision: 3 $

Default values[edit]

Property Value
Damage 15.0
MaxSpeed 50000.0
Mesh LodMesh'UPak.CARbullet'
RemoteRole ROLE_SimulatedProxy
Speed 50000.0

States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall[edit]

simulated event HitWall (Object.Vector HitLocation, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.BlowUp[edit]

simulated function BlowUp (Object.Vector HitLocation)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)