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UE1:ExplosiveBullet (RTNP)
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Object >> Actor >> Projectile >> ExplosiveBullet |
- Package:
- UPak
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ExplosiveBullet.uc $Date: 4/28/99 2:18p $ $Revision: 3 $
Default values[edit]
Property | Value |
---|---|
Damage | 15.0 |
MaxSpeed | 50000.0 |
Mesh | LodMesh'UPak.CARbullet' |
RemoteRole | ROLE_SimulatedProxy |
Speed | 50000.0 |
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall[edit]
simulated event HitWall (Object.Vector HitLocation, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.BlowUp[edit]
simulated function BlowUp (Object.Vector HitLocation)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)