Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:FlakShell (RTNP)

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RTNP Object >> Actor >> Projectile >> FlakShell
Package: 
UnrealI
This class in other games:
U1, UT

FlakShell.

Default values[edit]

Property Value
AmbientGlow 67
bNetTemporary False
bUnlit True
Damage 70.0
LifeSpan 6.0
Mesh LodMesh'UnrealI.FlakSh'
MomentumTransfer 75000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 1200.0

Functions[edit]

Events[edit]

Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch