I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:FlakShell (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> FlakShell |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FlakShell.
Default values
Property | Value |
---|---|
AmbientGlow | 67 |
bNetTemporary | False |
bUnlit | True |
Damage | 70.0 |
LifeSpan | 6.0 |
Mesh | LodMesh'UnrealI.FlakSh' |
MomentumTransfer | 75000 |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Speed | 1200.0 |
Functions
Events
Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch